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Day
2
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I
crawled out of bed on day 2 and my legs felt like lead.
Word to the wise: If you're going to stand all day on a
steel hangar deck, get some insoles for your shoes.
I hopped in the car to go get Marcos, George and David
at about 7:00 am or so. It's still foggy as hell in the
city. So much for George's sightseeing. On the upside though,
things were a lot less cramped in the car. The folks on
the Hornet were nice enough to let the players use one of
their lockers to store their armies in overnight. George
took them up on the offer, which meant one less army we
had to transport.. as well as his huge display
board made of plywood.
George... next time buddy, try one like mine.
:)
We got to the Hornet around 8:30ish and started getting
ready.
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Game 4
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Christian's Army
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Opponent:
Christian Combs
Army: White Scars Space Marines (bikes,
bikes, and more bikes!)
- Kor'sarro Khan (on his bike)
- Captain(w/ Relic Blade and Storm
Shield, on bike)
- 2 Command Squads (on bikes and
armed to the frikkin' teeth!)
- 3 Bike Squads (PF sarges, melta
gun, attack bike w/ multi-melta)
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Christian had an awesomely converted White Scars army. All
the bikes were converted with extended front forks for the
'chopper' look. My favorite models were his Attack Bikes
(one of which can be seen on the left) with a Marine hanging
off the bike with a Multi-Melta. They just look fast and
fit in well with the rest of the army. He really paid attention
to the little details as well, like the blood stains visible
on the front tire.
The Mission we played was a combination
of Annihilation and Capture & Control. Each objective
would be worth 3 Kill Points, in addition to Kill Points
scored for taking out enemy units. We lined up in a Spearhead
formation (table quarters) with me taking first turn.
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Attack Bike Conversion
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Christian
lined up a bit too close to the Orks, keeping one squad
of bikes in reserve to outflank. The Orks moved first and
I rolled the battlewagon right up into his face and piled
out the 'Ard Boyz. during the shooting phase, I thinned
out the Khan's Command Squad with some pretty accurate rokkit
fire. Color me surprised, the Orks actually hit something!
In the assault phase, I was able to
get a first turn charge on the other Command Squad with
my 'Ard Boyz. They took out a few bikes and held the unit
in place. In his turn, Christian rolled Khan's Squad into
the 'Ard Boyz combat and ran them down, but not before they
took down a few bikes of their own. Losing the 'Ard Boyz
like that was expensive, but it was a calculated risk that
set him up for...
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Turn 2 - The writing's on
the wall!
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...
a really nasty turn 2.
I rolled up with 2 mobs in Trukks as well as the Meganobz
and assaulted his whole front line. The Boss was taken down
by Khan before he got a chance to swing, but the rest of
Da Boyz made up for it. The exchange went something like
this:
"Ok Christian, that's 3 wounds on Khan from the Squig
mob. Roll 3 normal armor saves."
* Christian picks up dice and rolls *
"Dude, is that what I think it
is?"
"Yup. Three 1's."
"Awww, man. I'm sorry"
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And
that's about how the rest of the game went. Christian couldn't
buy himself an armor save during the whole game. He had
one apothecary last longer than any other model, even running
down a mob of Boyz on his own, but it was just a matter
of time. He lost his two 'Deathstar' units and another bike
squad before he even got a chance to roll for reserves.
When they finally did arrive, he just didn't have the punch
against the Orks.
The last Biker went down in the bottom
of turn 5. The game lasted an hour and fifteen minutes.
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A bit of a break
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Since
I had some time to kill before my next game, I took an extended
lunch and looked around the ship a bit more. I also got
a chance sit down with Geoff and Carl from the Independent
Characters Podcast for an interview. You can hear it
in Episode
14 – Ringing in Da Grand Waaagh!, available either
from their website or on iTunes.
After some food and a rest it was time
for round 5.
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Game 5
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Dmitry's Army
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Opponent:
Dmitry Fetisov
Army: Blood Angels
- Librarian (w/ Jump Pack)
- Chaplain
- Sanguinary Priest (w/ Jump Pack)
- 2 Assault Squads (w/ PF Sarge,
2 meltaguns)
- Death Company (2 power weapons)
- 2 Attack Bikes (w/ Multi-meltas)
- 2 Baal Predators (w/ Heavy Bolter
sponsons)
- 2 Predators (w/ Autocannons,
Lascannon sponsons)
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I have to hand it to Dmitry. The dude came from Russia
to play in this thing. I'm sure he was here for other reasons
and the tournament just happened to fit into his schedule,
but still... RUSSIA!
The game for the final round was a weird
one. You set up 6 objective counters, 2 in each deployment
zone and 4 in "No man's Land" (2 in your half,
2 in the opponent's half). Once the objectives were down,
each player picked a 'Garrison Unit' (any Troops choice
without a dedicated transport) and placed on the objective
in their deployment zone. All other forces were in reserve.
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were 6 different victory conditions, and you needed to score
2 more than your opponent to claim victory. The conditions
were:
- Control at least one objective in your opponent's
half of the table
- Destroy the most expensive enemy unit
- Control all three objectives in your half of the
table
- Destroy the enemy Commander
- No unbroken enemy units in your half of the table
- Control the center of the table (Any
friendly unit within 3" of the center, and no enemy
unit within 6")
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The Battlefield
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Turn 2 - Jockeying for position
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The
game starts off with me dropping the Grots down as my garrison
unit, and Dmitry placing a unit of Assault Marines. Dmitry
wins the roll for first turn, which is over pretty quickly,
the Assault Marines move up to get in position and the Grots
hunker down in a building.
In turn 2, Dmitry rolls on the board with 2 Baal Predators
and a Landraider full of Death Company. He also Deep Strikes
a unit of Assault Marines with the Librarian and the Sanguinary
priest attached. As the Assault Marines adjust their position
a bit more, the Baal Preds open up on the Grots and cause
them to fall back off the table.
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In my turn 2, I get the Meganobz, the Squig Trukk, the
Vommit Kommits, and a mob of Killa Kanz coming in from reserve.
The Vommit Kommits down one of the Ball Predators, and since
there isn't anything else in range, I keep the rest of my
stuff behind cover and bide my time.
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| In
turn 3, Dmitry brings on his two Autocannon Predators from
reserve and uses them to blow up the Meganobz' Trukk. The
Landraider then fires away with it's Lascannons to kill
one of them. They fail their morale check (big surprise)
and start to fall back.
In my turn, I roll on the board with
the Battlewagon full of 'Ard Boyz and the Big Mek, as well
as my second squad of Kanz and the Rokkit Trakks. Things
are starting to look up, I'm probably only 1 turn away from
being right up in his face.
The Kanz open up with their firepower,
but only take down a couple of Assault Marines, and the
Rokkit Tracks can't put a dent in the remaining Baal Predator.
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Turn 3 - 'Ere we go!
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Turn 4 - WAAAGH!!!
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In
turn 4, Dmitry moves up with the Landraider and tries to
blow away the Battlewagon with his Lascannons, but can't
seem to penetrate the thick front armor. At this point he
is still keeping his Assault Marines back behind the central
building since there is nothing really in range for them
to charge.
We had both been playing things a bit conservatively up
to this point. Well... that's about to change.
I hit the gas with Battlewagon and Deff Rolla his Landraider
into a pile of scrap! The 'Ard Boyz hop out and charge both
of his Assault Squads. The Meganobz finally rally and the
Boss and Trukkboyz come on from reserve. They all started
heading for objectives.
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Things were getting down to the wire, so I'm started to
think about mission objectives more than killing the enemy.
If I can could him busy in the middle of the field while
my flanking units grabbed objectives, I stood a good chance
of coming out on top.
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| The
'Ard Boyz were wiped out in the top of turn 5, but not before
they mauled one of the Assault Squads badly. At this point,
Dmitry was getting pretty short on scoring models.
When it cam time for the Orks turn,
I rolled the Battlewagon straight over the wreckage of the
Landraider and smashed a bunch of his troops with the Deff
Rolla. Then my Killa Kanz opened up on the Death Company,
dropping a few more of the frothy black-armored looneys.
Really guys... you should probably take some anger management
courses or something :)
On my right flank, the Trukk Boyz pile
out and camp an objective while the Boss rolls forward in
their Trukk and lays the beat down on one of the Autocannon
Predators.
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Turn 5 - Get 'em Boyz!
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Turn 6 - By the skin of my
teef!
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In
turn 6, Dmitry moves out with his Assault Squad led by the
Librarian in an attempt to get to my Warboss. At this point,
I'm way ahead on objectives. But if Dmitry can reach the
Boss and kill him, he can then consolidate back onto an
objective and possibly force a draw.
He moves up as close as he can, rolls the difficult terrain
check...
...and is 1 inch short.
That was the roll that clinched the game. In my turn, I
moved up a mob of Kanz to grab the middle of the board,
shot some more Death Company, and killed the other Autocannon
Predator with the Warboss.
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I've
got a soild 4 to 1 lead on victory conditions at this point,
having taken all of the objectives in my half of the table
and one in Dmitry's half. I've also killed his highest cost
unit (the Landraider) and my Killa Kanz are holding the
center of the table uncontested. Dmitry has only killed
my highest cost unit (the 'Ard Boyz). If the game ends at
this point, I'm sitting pretty. I pick up the die and roll
it...
... it comes up a 3. Victory to the
Orks!
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Tournament Results
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| With
a record of 4 wins and 1 draw, 87 Battle Points, and great
scores for both Sportsmanship and Painting, I took "Best
Overall" for the second year in a row. The Grand Prize
was a copy of the limited release Space Hulk game and a
"golden ticket" to the Tournament
Circuit Finals next summer in Las Vegas. Since I'd already
won a copy of Space Hulk in 2009, I came up with a great
idea for this one. More on that in a moment.
Now for my take on the aftermath. For
those that may be unaware, there were a couple of issues
that came to light after the tournament was over that caused
some drama on the internet. There were issues with a couple
of army lists (mine being one of them) and another problem
regarding the awards for 'Best Painted' and 'Player's Choice'
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The Grand Prize
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The Drama that followed.
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First
up, the army lists. While the army list I submitted to the
judges and the army I played in the tournament had the correct
number of points, the hard copy of my list that I brought
to the event was was an older copy with a typo in it. This
typo was an extra bosspole in the mob of Trukk Boyz that
my Warboss runs with, and that put me 5 points over the
1850 limit. I handed the list to Tastytase from Blood
of Kittens, and he subsequently wrote about it in this
post on his blog.
My immediate response was an apology
and I also contacted the tournament organizers to see if
I had given them the list with the typo as well. In my apology
I explained the cause of the typo and the fact that it was
actually a redundant piece of wargear that had no effect
on the game. The organizers sent an email to all involved
in the tournament that I had in fact turned in the correct
list and that the typo in the list I handed out would have
had no bearing on the games. At this point, I apologized
to everyone again for the mixup and explained the circumstances.
There was evidently some confusion regarding
the exact circumstances, and a few people were very vocal
about their feelings that I should have been stripped of
the title of 'Best Overall' and should return the prize.
However the vast majority of people were very supportive,
and were of the opinion that a minor clerical error on my
part had no bearing on the tournament results.
The issue with the 'Best Painted' and 'Player's Choice'
awards got way nastier. Apparently Garye, the guy who won
both awards, had his army painted by Blue Table Painting.
Tastytaste from Blood of Kittens wrote about this issue
as well, you can see the full details here
in his blog. I personally have no problem with Garye winning
both awards, since there was no stipulation in the judging
rules that you had to paint your own army. By the criteria
in place, his army won fair and square.
However, not everyone shares my feelings on the matter.
The witch hunt against me over my army list 'snafu' was
nothing compared to the vitriol levelled at Garye. So much
so that he's looking for a new store to play in. It never
ceases to amaze me how worked up people can get over a game
of toy soldiers. Let's all relax a bit, folks, and try and
remember that were supposed to be having fun.
As for the prizes, there have been a
few people who think I should have returned them. But the
question remains: Since I was declared the winner even after
a further review by the judges, who would I give them to?
The organizers have made their ruling, so it falls to me
to find a solution.
Here's what I came up with, I sure it
won't please everybody, but I think it's a good compromise.
I will be heading to the Finals in Vegas to see what it's
all about. I have no idea how I'll do, but since I've never
actually been to an 'official' GW event, I'm curious to
see what one is like. And the copy of Space Hulk? I'm going
to be involved in a charity project in the Spring of 2011.
I can't get any more specific at the moment because the
organizers haven't announced it publicly yet. I will be
donating the copy of Space Hulk to this project to be part
of their prize support. I'm hoping to bring some good out
of this whole dramatic mess.
And what have I learned from all this?
Next time, I'm running my list through
Army Builder ... TWICE!
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